You hurl a compressed knot of flame and kinetic pressure to a point you can see within range. It detonates with a sharp, concussive blast.
Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw.
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Failed Save: The creature takes 4d4 fire damage + 4d4 force damage, is pushed 10 feet directly away from the center, and is knocked prone.
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Successful Save: The creature takes half as much damage, is pushed 5 feet, and is not knocked prone.
Objects: Unattended objects and constructs in the area take double force damage. Unsecured objects are pushed the same distance as creatures.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell’s power swells:
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The damage increases by +1d4 fire damage and +1d4 force damage for each slot level above 3rd.
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The radius increases by 5 feet for each slot level above 3rd.
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