You touch a quiver containing arrows or bolts and infuse them with winter’s chill. For the duration, when a creature is hit by one of those ranged weapon attacks, the attack deals an extra 1d4 cold damage.
The target must then make a Constitution saving throw. On a failed save, the creature is hindered by ice until the start of your next turn. While hindered, the creature’s speed is reduced to 0. A creature can also use its action to break the ice, ending the effect early.
At the end of each of its turns, a hindered creature can repeat the Constitution saving throw, ending the effect on a success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the extra Cold damage increases by 1d4 for each slot level above 3rd.
Previous Versions
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1/19/2026 6:40:16 PM
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1
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2/15/2026 8:08:40 PM
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8
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1.1
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Coming Soon
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