You imbue up to three coins with allomantic force and launch them with incredible velocity. Make a separate ranged spell attack for each coin. You can direct the coins at the same target or at different ones. On a hit, the target takes 1d10 piercing damage.
Allomantic Push. When a coin hits a creature, you can choose to trigger a physical reaction based on the size difference between you and the target. Both you and the target must make a Strength saving throw against your spell save DC. On a failed save, a creature is pushed away from the other based on the table below. If a creature strikes a solid surface during this movement, it stops. This movement does not provoke opportunity attacks.
| SIZE DIFFERENCE | EFFECT (ON FAILED SAVE) |
|---|---|
| 2+ sizes larger | You are pushed 15 feet |
| 1 size larger | You are pushed 10 feet; Target is pushed 5 feet |
| Same Size | Both are pushed 5 feet |
| 1 size smaller | You are pushed 5 feet; Target is pushed 10 feet |
| 2+ sizes smaller | Target is pushed 15 feet |
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot level above 2, you fire one additional coin.
Comments