A rotating storm of ferocious wind forms in the space of a 50-foot-radius, 100-foot-high cylinder centered at point within range. It takes 3 rounds for the cyclone to fully form and descend down to the ground. You must maintain concentration as this happens.
A creature must make a Dexterity saving throw the first time on a turn that it enters the storm or that the storm enters its space, including when the storm is fully formed. A creature takes 3d6 bludgeoning damage, 3d6 thunder damage, loses concentration, and has the prone condition on a failed save, or half as much damage only on a successful one. In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or be hurled 2d4 × 5 feet away from it in a random direction.
Until the spell ends, you can use your action to move the whirlwind up to 10 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.
U=sing a higher level spell slot: The duration increases by 10 minutes for each slot level above 5th. When you use a 7th level spell slot or higher, the spell no longer requires concentration.
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