Two individuals create an agreement or face the consequences. The caster and one willing target or two willing targets with the caster as a mediator clasp hands and speak their demands to each other. This can include an action, an item value, a time limit, or any details they wish to add. Both parties must agree with the terms and shake on it to cast the spell or it fails. If the spell succeeds, the two must complete their side of the deal. Breaking the deal or failing to complete the agreement results in 1d10 necrotic damage dealt to the individual roughly every 5 seconds until they perish or are magically healed by an equal or greater amount than the damage taken that turn. It can also be cast as a ritual with the same effects as if casted at level 1.
At higher levels. When you cast this spell using a spell slot of level 2 or higher, the damage rolled increases by 1d10 per slot level above 1.
Previous Versions
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2/18/2026 7:05:31 PM
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1
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Coming Soon
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