Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A pale blue fragment of light streaks from your palm to a point you choose within range, then explodes into a cone of frozen air.  Each creature within a 30-foot cone extending away from you from the point you choose must make a Dexterity saving throw.  A target takes 6d6 cold damage on a failed save, or half as much damage on a successful one.

The blast coats surfaces within its range with ice.  Water within the cone that is not part of a creature is flash-frozen up to a foot in depth.   Creatures who fail the saving throw are restrained by ice until the start of your next turn.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a single mint leaf, either in a vial of water or frozen in ice)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

HeadshotMcGee13

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