Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You cast forth a gentle breeze of freezing air in a line 15 feet long and 5 feet wide in a direction you choose. Each creature in the line must make a Constitution saving throw. A creature that fails the saving throw takes 1d12 cold damage and is chilled for the spell's duration, as ice freezes their feet to the ground.

A chilled creature has its speed reduced to 0, and disadvantage on attack rolls. A chilled creature can make a Strength check as an action against your spell save DC, freeing itself on a success. The spell ends if there are no chilled creatures.

A creature resistant to cold damage has advantage on the saving throw, and a creature immune to cold damage automatically succeeds.

Available For: Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

stogesandboges

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