Level
8th
Casting Time
1 Action
Range/Area
150 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

A wall of Magical Energy springs into existence at a point you choose within range. The wall is circular with a radius of up to 30 feet, 50 feet high, and 5 feet thick. 

When the wall appears, each creature and object in its area makes a Constitution saving throw, taking 6d10 Force damage on a failed save or half as much damage on a successful one.

At the start of each of your turns after the wall appears, the wall, along with any creatures in it, increases in radius by 10 feet. Any inside the wall or whose space the wall enters when it moves must succeed on a Constitution saving throw or take 5d10 Force damage. A creature can take this damage only once per round. At the end of the turn, the damage the wall deals on later rounds is reduced by 1d10. When the damage reaches 0 , the spell ends. If a creature fails a constitution saving throw, it is stunned for a number of rounds equal to the number it failed the save by.

If a creature is reduced to 0 hit points by this spell, that creature dies and its soul is reduced from that plane of existence. That creature can only be brought back to life by the use of a true resurrection.

Using a Higher-Level Spell Slot. The Force damage increases to 7d10 when cast with a 9th level spell slot.

Spell Tags: Damage

Available For: Cleric Wizard

BeK2847

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