You make yourself or a willing creature—including that creature's clothing, armor, weapons, and other belongings on its person—look like the surrounding vegetation until the spell ends. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add branches to the creature's appearance, objects pass through the branches and anyone who touches them would feel nothing.
You may use a bonus action to dismiss this spell.
To discern that the creature is disguised, a creature must take the Study action to inspect the disguise and succeed on an Intelligence (Investigation) check against your spell save DC.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
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