A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. After you cast this spell, as an action you can hurl the flame at a creature within 120 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Alternatively, if you have a non-magical melee weapon equipped, on a hit, apply the weapon's damage plus any bonuses as usual and an additional 1d4 fire damage.
Silvered weapons are considered non-magical.
* - (A melee weapon worth 1sp)