Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You invigorate an ally. The first melee weapon or unarmed attack the ally performs that hits a creature before the end of your next turn deals 2d8 additional damage and pushes the creature 10 feet straight away from your ally. If your ally is Bloodied when you cast this spell, the damage increases by 1d8, the push distance increases by 10 feet and the creature is knocked prone if it is Huge or smaller. The damage has the same type as the weapon or Unarmed Strike used for the attack.

Available For: Cleric Paladin

Areostyl

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