Classes: Artificer, Druid, Ranger, Sorcerer, Warlock, Wizard
You conjure a spectral weapon in your hand. Choose the form of any melee weapon. You are proficient with it. The weapon is magical, has no monetary value, and disappears if you let go of it (no action required) or if you cast this spell again.
You can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls you make with this weapon.
Venom Mark (Poisoned)
Once on each of your turns, when you hit a creature with this weapon, the target must make a Constitution saving throw against your spell save DC. On a failed save, the creature is poisoned until the start of your next turn. On a successful save, nothing happens.
Creatures immune to the poisoned condition are unaffected.
At Higher Levels (Cantrip Scaling)
Starting at 5th level, when a creature fails its saving throw against this spell, it also takes 1d4 poison damage. This damage increases to 2d4 at 11th level and 3d4 at 17th level.
Comments