Level
6th
Casting Time
1 Action
Range/Area
Self 30 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 10 Rounds
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Frightened

**Wandering Eternal Dream**

Range: Self (30-foot-radius hemisphere)     

 

You expand your closed domain, a misty twilight seascape demiplane. The area becomes difficult terrain; creatures entering/inside can't teleport (as forbiddance). Each foe makes a Wisdom saving throw (your DC).  

 

On failed save: Frightened (can't willingly approach you, disadv on attacks/checks vs you) + 3d6 psychic damage (half on success) at turn start + visions of their regrets. Track failed saves per foe.  

 

On success: Half psychic damage; no frightened/disadv (difficult terrain remains).  

 

Your Benefits:  

- Ghost Mobility: Bonus action Dash or Disengage (3/turn); advantage on Stealth/attacks (mist hides you).  

- Regret Probe: Sense surface regrets (as detect thoughts, no action).  

 

Sure-Hit Progression (longsword attacks only):  

 

| Failed Saves | Phase | Effect on Hit (Sap Synergizes) |  

|-------|-----------------|-----------------------------------------------------------------|  

| 0-2 | Pre-Threshold | Adv, ignore resistance/cover. Cut Illusion (free): +2d6 psychic + reset 1 failed save + Sap. |  

| 3+ | Post-Threshold | Auto-hit + (fails ×1d6 psychic). Illusions lash (3d6 psychic/turn, half save). Cut chains 5 ft foes. |  

 

Backlash: Gain 2 exhaustion levels after. Ends if concentration drops (6d6 psychic AOE, half Dex save), you drop to 0 HP, or take 40+ damage in 1 turn.  

* - (Heirloom longsword (must be attuned))

Available For: Fighter (Legacy) - Eldritch Knight (Legacy) Fighter - Eldritch Knight

viangemstone

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