You manipulate the flow of time around you. The air shimmers and distorts as you wield the fundamental threads of reality. Choose one of the following effects:
• Rewind: You can go back in time up to 10 seconds up to a maximum of 30 seconds at higher levels. All creatures and objects revert to their state at that time. All actions taken during that period are lost.
• Stop: You can freeze time for a duration of 3 (1d6) rounds, during which no creature can act except you. You can move freely during this period, but any actions you take do not affect creatures outside of this time stasis.
• Fast Forward: You can speed up time for yourself, allowing you to take an additional action immediately, but only when using it outside of combat. You can fast forward yourself by a number of rounds equal to the spell level.
Each effect allows you to return to your original actions, bonus actions, and reactions once the time manipulation ends.
At Higher LeveLS
When you cast this spell using a spell slot of 4th level or higher, the distance you can rewind in time increases by 10 seconds for each slot level above 3rd, and the duration of the stop effect increases by 1d6 rounds.
Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Comments