Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You imbue a corpse with necromantic power and command it to attack. You may target a corpse or an undead under your control within range and command it to move up to 15 feet and make a melee spell attack using your spell attack bonus. On a hit, the target takes 1d6 necrotic damage and is grappled for the duration. If you used this spell on an inanimate corpse, it immediately returns to being inanimate after the attack is resolved, but if it grappled the target, its hand still holds firmly as rigor mortis sets in, and the creature remains grappled. If you used this spell on an undead and that undead is killed, the grapple remains, as if it was performed by a corpse. At the end of its turn, a creature grappled by Dying Grasp can make a Strength saving throw, ending the grapple on a success.

This spell commands more than one target when you reach higher levels: two corpses at 5th level, three corpses at 11th level, and four corpses at 17th level. Make a separate spell attack for each corpse. You may only have one of the corpses grapple a creature when they hit.

Available For: Wizard (Legacy) Wizard Cleric - Death Domain (DMG) Druid - Circle of Spores (TCoE)

The_Vector_Sage

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