Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
Translucent spirit's hands rise from the ground or nearby surfaces, clutching at a creature you can see.
The target must succeed on a Strength saving throw or be restrained by spectral arms and take 2d6 necrotic damage. A creature restrained by the arms or one that can touch the creature can use its action to make a Strength (Athletics) check against your spell save DC. On a success, the target is freed and the spell ends.
At Higher Levels: When casted with a spell slot of 2nd level or higher, increase the number of creatures targeted by 1.
* - (Cemetery dust or earth)
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