Tugging at the threads of fate, choose a collection of bones within range to puppeteer. The puppet lasts for the duration or until you dismiss it as an action. You can use your action to control the puppet. As long as the skeleton contains adequate limbs, you can use it to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the puppet up to 30 feet each time you use it (as long as the skeleton has legs). If the skeleton lacks legs, it may only move 15 feet with each use. Puppets cannot attack, activate magic items, or carry more than 10 pounds.
For every 5th level of Cleric the puppeteer has, they can control 1 additional puppet.
The following collections of bones will have the following effects:
Full body skeleton - If a skeleton contains arms, legs, a spine, a pelvis, and a rib cage, it can carry out the full commands of the puppeteer as per the previously outlined limitations. The bones need not come from the same species to create a full body skeleton as long as the above are contained within the collection.
Arms - An arm (with the hand attached) can be used to push open light doors and move/grab objects under 5lbs that are within 1ft of the floor. It has a movement speed of 15ft.
Legs - A leg (with the foot attached) can be used to push open light doors and push objects under 5lbs that are within 2ft of the floor. It has a movement speed of 30ft.
Skull - A skull within the puppeteer's line of sight can be used to project their voice, but lacks the required momentum to move any objects. It has a movement speed of 10ft.
Previous Versions
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3/15/2026 10:52:38 PM
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Coming Soon
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