Prep: 1 uninterrupted round
Requirement: All four arms free and manifested
If the seal is broken:
Domain fails
Energy is lost
Azhura takes 15% Max HP True Damage
DOMAIN MODE — CHOOSE ON ACTIVATION
Closed Shrine
Radius: 60 ft
Barrier: Yes (standard Domain barrier)
Open Shrine (Desecrated Offering)
Radius: 120 ft
Barrier: None
Enemies can escape, but the shrine extends into reality
Open Domain Tradeoff:
Azhura takes +25% damage
Cannot reduce or negate damage
Domain damage increases by +1 damage die
⛩️ DOMAIN SPACE — The Cleaving Shrine
A massive shrine carved into reality itself.
Invisible blades hang in the air like prayer strips.
No full cover
Structures inside are treated as creatures for slashing effects
Terrain can be cut apart
A single, continuous mudra formed by all four hands twisting through one another.
SURE-HIT EFFECT — Omnidirectional Dismantle
The shrine guarantees contact, not damage.
At the start of your turn, you may release up to four shrine cuts, one per divine arm.
Each cut is either:
Dismantle Line
30 ft line, 5 ft wide
3d10 True Damage
Cleave Arc
15 ft cone
2d10 Slashing + 1d10 True Damage
While domain is active, all terrain becomes difficult terrain, if the terrain is hit twice, then the terrain is severed (drops, collapses, opens voids), all magical barriers and magical constructs are sliced and removed.
While you are inside the shrine, you gain 4 actions per round, all attacks automatically hit, attacks ignore resistances, he cannot dodge, disengage or retreat, and he cannot receive any healing buffs.
PRESSURE RULE — GOD DEMANDS OFFERINGS
If no enemy takes damage from shrine cuts in a round: Azhura takes 2d12 True Damage and loses one cut next round
When the domain ends, All remaining shrine cuts fire once more randomly, Creatures inside take 2d12 Slashing, and you enters Severe Technique Burnout (2 rounds)
* - (6 energy, 10% Max HP, )
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