Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

By touching a creature, you can cause it to take on attributes of its ancestors or descendants. A creature may accept these changes willingly or must make a Wisdom saving throw. On a failed save, you may pick one of the following changes and apply it to the creature’s stat block for as long as you maintain concentration.

1 - increase or decrease the damage of all of the creatures attacks by 1 d4

2 - increase or decrease the creature’s movement speed by 20 ft.

3 - The creature gains a climbing speed equal to half its movement, or its climbing speed is reduced by 30 ft. (It can be reduced to 0.)

4 - The creature gains a flying speed equal to half its movement, or its flying speed is reduced by 30 ft. (It can be reduced to 0.)

5 - Select one of the creature’s attacks that causes slashing, piercing or bludgeoning damage and change that damage type to poison, acid, fire, cold, or lightning or select one of the creature’s attacks that deals poison, acid, fire, cold or lightning damage and change that damage type to slashing, piercing or bludgeoning damage. 
6 - the creature gains darkvision 60ft, or reduces its dark vision (if it has any) by 60 ft. (It can be reduced to 0)  if this creature does not have darkvision, you may reduce its maximum normal vision range to 60 ft.

7 - Increase the creatures maximum hit points by 1d4 +4, or reduce its maximum hit points by 1d + 4 (to a minimum of 1)

At higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you may pick another trait to change for each slot above 2nd level. You cannot pick the same trait more than once.

* - (A pinch of dirt)

Available For: Druid

ILuvDinosaurss

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