Level
5th
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Channelling the erratic, haunting currents of the Air Crystal through your shard, you release a low, mourning howl into the air. A cold, hollow wind sweeps through the area, carrying the weight of inevitable defeat.
Each creature of your choice in a 30-foot-radius Sphere centered on a point within range must make a Wisdom saving throw. On a failed save, a creature’s morale is shattered for the duration. An affected creature suffers the following effects:
- Demoralized: The creature has Disadvantage on all Attack rolls and Saving throws.
- Feeble Resolve: Whenever the creature takes damage, its Speed is reduced by 10 feet until the start of its next turn as it falters in its resolve.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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