Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 24 Hours
School
Enchantment
Attack/Save
None
Damage/Effect

You imbue a nonmagical object of your choice that is no larger than 2 cubic feet with a spark of animation. The object comes to life, becoming sentient and capable of understanding simple commands you give it. The object can perform simple tasks and respond to your verbal commands, such as "move," "retrieve," or "guard." The animated object must stay within 10 feet of you at all times. If you lose concentration or the duration expires, the object’s sentience fades and it becomes inanimate again. • The animated object can be imbued with personality traits, but it does not have emotions or free will. • The object can perform a single task per turn, chosen by you, and you can use your action to issue commands. • If the object is damaged, it retains the ability to animate again as long as you maintain concentration.

* - (A small Item 2cubic ft or smaller.)

Available For: Bard Cleric Sorcerer

EggPies

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