You touch a willing creature and imbue it with grace for the duration of the spell. When you cast this spell, choose the nature of the grace from the following options.
• Choose one ability score. The target has Advantage on ability checks and saving throws made with that ability score.
• The target has Advantage on the first attack it makes during each of its turns.
• The target makes a Wisdom check at the start of each of its turns. The DC for this check equals its Wisdom score. If it succeeds, it gains an additional Action for that turn. This Action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object Action.
• The target deals an extra 1d8 Radiant damage with its attacks and spells.
A Dispel Magic spell can end this effect. At the Storyteller’s discretion, you may choose an alternative grace effect, but it should be no more powerful than those described above. The Storyteller has final say on such a grace’s effect.
Using a Higher-Level Spell Slot. If you cast this spell using a spell slot of 4th level or higher, the duration is Concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn’t require you to maintain Concentration.
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