You condense raw weave energy into a stabilized node of living spellfire known as a whirlflame — a floating sphere of blue-silver fire about 1 foot in diameter that anchors magic to place.
A whirlflame occupies a 5-foot space, sheds bright light in 20 feet, and is intangible but visibly present.
You may have a number of active whirlflames equal to your Intelligence modifier (minimum 1). Creating a new one beyond this limit causes the oldest to dissipate.
The material component is a sapphire worth 1,000 gp (not consumed).
Spellfire Investment
When you create a whirlflame, you must also invest 5 Spellfire Points (if you have the Spellfire Savant feature) or expend one additional 5th-level spell slot. Creating a whirlflame increases your Spellfire Pressure by 1.
Spell Absorption Node
A whirlflame can absorb magical energy. When a spell of 5th level or lower passes through its space or targets only a creature inside its space, the whirlflame absorbs the spell instead of it taking effect. Each whirlflame can absorb a total of 10 spell levels before collapsing. Non-spell magical effects count as level equal to half the creature’s CR (DM adjudicates).
Weave Step Transit
While you are on the same plane as one of your whirlflames, you may use an action to teleport to an empty space within 5 feet of it. This teleport costs 2 Spellfire Points or a 2nd-level spell slot and increases Spellfire Pressure by 1.
Spellfire Recharge (Savant Synergy)
If you are a Spellfire Savant within 30 feet of your whirlflame, you may spend 1 minute in contact with it to regain 2 Spellfire Points or reduce Spellfire Pressure by 1. Each whirlflame can provide this benefit once per day.
Defensive Flare
When a creature willingly enters the whirlflame’s space, it triggers a discharge dealing 3d10 radiant damage per spell level stored (Dexterity save for half), expending stored levels accordingly.
Crown of Spellfire Interaction
While your Crown of Spellfire is active, whirlflames within 60 feet can store up to 20 spell levels, and Weave Step costs no Spellfire Points. If the Crown ends early, your whirlflames harmlessly collapse and vanish.
Destabilization Risk
If your Spellfire Pressure exceeds double your safe maximum while you have an active whirlflame, roll a d20 at the end of your turn. On a 1–5, the nearest whirlflame erupts, triggering a Spellfire Surge centered on it.
A whirlflame ends if its storage is exhausted, it is dispelled, suppressed by antimagic, or dismissed by you (action). When a whirlflame collapses harmlessly, you take 1d6 radiant damage.
Previous Versions
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2/27/2026 3:33:23 AM
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