You create a floating, spectral weapon within range that lasts for the duration, until you lose concentration or you cast the weapon again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d6. The weapon persists to your next turn as long as it has hit on your turn. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon make this spell’s effect resemble that weapon.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Until Dispelled 1
School
Evocation
Attack/Save
None
Damage/Effect
Comments