Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You select a creature you can see within range. Necrotic energy enters the blood stream and begins to thicken. The target must make a save vs Spell DC. A failed save, the creature takes 4d8 Necrotic Damage and is paralyzed. A paralyzed creature can make a save at the end of its next turn see if the paralyze effect is removed. The creature is paralyzed until it makes a save or spell to remove the effect is cast. 

On a successful save, the creature takes half the Necrotic Damage, but is not paralyzed. 

Available For: Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy)

Luchador8090

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