Level
7th
Casting Time
1 Minute
Range/Area
120 ft.
(30 ft. )
Components
None
Duration
Concentration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
You focus all your Cursed Energy to push out your Domain. Inside, you rapidly heal you and your allies. Teammates heal 6d12 Hit points plus your spellcasting modifier on each of your turns, as well as being cured of any conditions that they have been afflicted with. You can still act, but must maintain concentration, or else your Domain will fall.
If another Domain is launched at the same spell slot, you must roll a d20 plus your spellcasting modifier in order to maintain your Domain. If not, the Domain cast at the higher spell slot will automatically win.
At Higher Levels: Regain an additional 1d10 Hit Points per level up cast..
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