The Blackest Night
3rd-level abjuration
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
You sacrifice vitality to conjure a mantle of shadow around yourself. When you cast this spell, you take 2d8 damage that cannot be reduced in any way. You then gain a barrier of dark force with hit points equal to 10 + your spellcasting ability modifier + your proficiency bonus.
While the barrier remains, you gain the following benefits:
-
You have advantage on saving throws against being frightened.
-
The first time on each of your turns that you hit with a melee weapon attack, the attack deals an extra 1d6 force damage.
Edge of Shadow
If the barrier still has hit points remaining when the spell ends, you can make one melee weapon attack as a reaction immediately before the spell ends.
Eventide
If a creature reduces the barrier to 0 hit points before the spell ends, shadow erupts from you. Each creature of your choice within 10 feet of you must make a Dexterity saving throw.
On a failed save, a creature takes 3d8 force damage and is pushed up to 10 feet away from you. On a successful save, a creature takes half as much damage and isn’t pushed.
After Eventide triggers, you gain the following benefits until the end of your next turn:
-
You cannot be frightened.
-
Opportunity attacks against you are made with disadvantage.
-
The first time you hit with a melee attack before the effect ends, you regain hit points equal to the damage dealt, up to your missing hit points.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the barrier gains 5 additional hit points for each slot level above 3rd, and Eventide deals an extra 1d8 force damage for each slot level above 3rd.
Comments