Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (10 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Combat (...)
Channelling the stagnant energy of the Water Crystal through your crystal shard, you transform the air into a crushing, invisible tide. Choose a point you can see within range. Each creature of your choice in a 10-foot-radius sphere centered on that point must succeed on a Wisdom saving throw.
On a failed save, a creature is caught in the stagnant flow for the duration, suffering the following effects:
  • Inhibited Multi-Attack: The creature cannot use Multiattack. If the creature uses the Attack action, it can make only one attack.
  • Counter-Fast: This spell immediately ends the effects of any Haste or Fast spell currently affecting the target.
  • Heavy Limbs: The creature’s Speed is halved, and it cannot take Reactions.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2026 1:24:37 PM
1
0
FF1 v 1
Coming Soon
2/28/2026 9:33:31 PM
6
1
FF1 v 2
Coming Soon
2/28/2026 9:33:37 PM
6
1
--
Coming Soon

Spell Tags: Control Debuff Combat

Available For: Sorcerer Warlock Wizard

Tsaroc

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