A beam of swirling purple light shines down in a 10-foot-radius, 60-foot-high Cylinder centered on a point within range. Until the spell ends, any creature has the blinded condition while within the cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Force damage and 2d10 Necrotic damage, and the creature's constitution score is reduced by 1 for 1 hour. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The Force damage increases by 1d10 for each spell slot level above 2.
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