Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Additional
You reach out with your magical senses to locate your enemies, attuning your spirit to the heat, vibrations, and shifts in the air they create. You launch four distinct darts of elemental energy, each representing one of your attuned crystals: Earth, Fire, Water, and Air. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Each dart deals 1d4 (roll once) damage of a type determined by its crystal:
- Earth: Force
- Fire: Fire
- Water: Cold
- Air: Lightning
Blind-Seeker
You do not need to see your targets to cast this spell. You can target any creature within range that you have [Tooltip Not Found] to, even if they are in magical or non-magical darkness or Heavily Obscured by fog or foliage. This spell cannot target a creature that is [Tooltip Not Found] or behind Total Cover.
Crystal Power
When you cast this spell, you can spend additional Crystal Charges up to an amount equal to your highest Crystal Magic spell level (Including the initial charge) to empower the effect. For each additional charge spent beyond the first, the damage of each dart increases by 1.
Overcharge (5+ Charges): If you use a Crystal Charge of 5th level or higher, the elemental resonance is so intense that the darts ignore Damage Resistance of their respective types. (This does not affect Damage Immunity).
Spirit-Sight (7+ Charges): Your senses pierce the veil. You can now target Invisible creatures as if they were visible, provided the target does not have Total Cover against you.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/1/2026 5:29:58 PM
|
3
|
0
|
FF1 v 1
|
Coming Soon
|
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