Choose a creature that has been dead for no longer than ten minutes and of a CR equal too or bellow this spells level. The target becomes an Undead creature: its statics remain the same, excluding any legendary or mythic actions it may have, but its personality disappears. Creatures raised by this spell are under your command but cannot receive healing. Only one creature can be raised by this spell at once
On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control until it dies, after which it crumbles to dust and its body cannot be targeted by a necromancy spell.
Using a Higher-Level Spell Slot. When you cast this spell at a higher level you can raise a creature of a CR equal to the spells new level, if you raise a creature of CR 5 or lower with an up-casted version of this spell they increase their hit-point maximum, equal to a roll of their hit dice for every casting of this spell above 5.
* - (a drop of blood, a piece of flesh, and a pinch of bone dust)
Comments