You invoke an ancient, forbidden law of equivalence, tying your fate to a creature you can see within range. You declare a single fundamental concept, action, or sense, and instantly sever the universe's permission for both you and the target to use it.
When you cast this spell, choose one of the following Concepts to negate for the duration. This effect bypasses the target's saving throws because you are paying the exact same price as the target. However, if the target is naturally immune to the concept (e.g., trying to negate breathing on a construct that doesn't breathe), the spell fails and the spell slot is wasted, but you do not suffer the negative effect.
The Concept of Breath:
Neither you nor the target can breathe. Both of you immediately begin suffocating and start running out of breath based on your Constitution modifiers. If the spell is maintained long enough, you both drop to 0 hit points.
The Concept of Vision:
The concept of sight is erased. Both you and the target are instantly Blinded. Neither magical senses (like Truesight) nor physical biology can overcome this, as the very concept of perceiving light is gone.
The Concept of Magic:
You negate the ability to weave spells. Neither you nor the target can cast any spells, use spell-like abilities, or activate magical items that require an action. Concentration on existing spells (other than this one) is immediately broken for both of you.
The Concept of Movement:
You negate kinetic progression. The movement speed of both you and the target becomes 0. Neither of you can benefit from any bonuses to speed, and teleportation effects automatically fail for both of you.
The Concept of Healing:
You negate the concept of recovery. Neither you nor the target can regain hit points by any means (magical, natural, or potions). Any ability or spell that would heal either of you simply fails.
Ending the Spell:
You must maintain Concentration to keep the Rule active. You can end the spell at any time (no action required). If you take damage, you must make a Concentration check as normal. If your Concentration is broken, the universe snaps back to normal, and the concept is restored to both of you immediately.
At Higher Levels:
You unlock the ability to use The Concept of Existence when casting this spell using a 9th-level spell slot. (If used this way, the duration becomes Instantaneous and does not require Concentration).
The Concept of Existence:
You invoke the ultimate sacrifice and negate the concept of Existence, erasing the very fact that either of you are here. Both you and the target are instantly scrubbed from reality, violently banished into a forgotten, unreachable dimension. All magic woven by you or the target unravels instantly, as if it were never cast. In this new prison, you are both completely powerless to escape. No innate ability or spell can pierce the veil to return you home; your only hope of salvation lies in another planeswalker finding you in the dark.
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