Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
24 Hours
School
Illusion
Attack/Save
CHA Save
Damage/Effect
Charmed

Vampire Stage 3 Boon

You gain the ability to manipulate the mind of a creature with your unearthly charm. As a Magic action, you can choose a Humanoid or Beast within 30 feet of you that can see you. The creature must succeed on a Charisma saving throw with a DC of 8 plus your Charisma modifier plus your Proficiency Bonus.

On a failed save, the creature has the Charmed condition for 24 hours. At the end of the 24 hours, you can choose to automatically renew the Charmed condition on that creature with no saving throw. You may only have one creature Charmed in this manner at a time. If you use this feature on another creature, or you or an ally damages the creature, the Charmed condition ends on the previous creature immediately.

Spell Tags: Control Communication Social Utility Charmed Special

Available For: Bard Sorcerer Warlock Wizard

isledye

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