Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Roll a D'20 and if higher than opposing hit roll you deal the damage they would've done back to them.
If roll under the opponents does double the damage.
If roll is equal to the opponents hit roll the move doesn't work.
* - After they rolled their hit dice {D'20}