You conjure spectral lines of force that lash out and bind the battlefield to your will.
When you cast this spell, make three weapon attacks, each against a creature or an unoccupied space within your weapon’s range. These attacks use your normal weapon attack rolls.
- Creature. On a hit, the attack deals its normal weapon damage plus 1d4 force damage, and the target becomes tethered.
- Unoccupied Space. A spectral anchor embeds itself in that space, creating a tether point.
After all attacks are resolved, each tethered creature must succeed on a Strength saving throw against your spell save DC or be pulled in a straight line toward the nearest tethered creature or anchor point.
Creatures that collide at the same space slam together in a burst of force. Each creature takes 1d8 bludgeoning damage for each other creature involved in the collision and falls prone.
If only one creature is tethered, it is instead pulled directly toward you. When it reaches a space adjacent to you, it takes 1d8 bludgeoning damage, and you can immediately make one melee weapon attack against it as part of the same action.
Forced movement caused by this spell doesn’t provoke opportunity attacks.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you make five attacks instead of three, and you can designate one anchor or tethered creature as the convergence point; all failed saves pull creatures toward that space if possible
* - (a piece of ammunition or a thrown weapon)
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