Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
CON Save
Damage/Effect
Psychic (...)

Raw magic becomes malleable in your hands. You instantaneously create a magical tether between you and a chosen target. As a bonus action, you may affect it in a variety of ways:

  • You immediately sever the tether. The target makes a Constitution saving throw. It deals psychic damage equal to 1d12+ your spellcasting ability modifier on a fail, and half as much on a success.

  • The energy expands and constricts the chosen target. It makes a Constitution saving throw. If it fails, it takes 1d4 force damage. This does not break the tether.

  • You draw the energy in, pulling the target with it. It makes a Strength saving throw. If it fails, it moves up to 10 feet towards you. This does not break the tether.

  • You push the energy forward. The target makes a Constitution saving throw. If it fails, it takes 1d6 force damage and has disadvantage on ranged attacks until the end of its next turn.

If a creature tries to leave the 60 feet range of the tether, the tether severs. The creature makes a Constitution saving throw or takes psychic damage equal 1d6+ your spellcasting ability modifier.

You can only have one tethered creature at a time. 

Spell Tags: Damage Control

Available For: Sorcerer (Legacy)

Xelael

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