Hail and snow falls in a 80-foot-radius, 50 foot tall Cylinder centered on a point you choose within range. The Cylinder remains for the duration or until a strong wind (like that created by Gust of Wind cast with a 4th level spell slot) disperses it, and its area is Heavily Obscured and Difficult Terrain.
When the swarm appears, each creature in it makes a Constitution saving throw, taking 3d10 Cold damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.On each of your following turns, The cold damage increases by 1d10, to a maximum of 9d10.
If you lose concentration on this spell, the spell does not end immediately, but its damage decreases by 2d10 when you lose concentration and does so at the end of each of your turns until you expend a bonus action to regain concentration. If the damage this storm deals is reduced to 1d10, the spell ends.
The cloud moves 20 feet away from you in a direction you choose at the start of each of your turns.
Using a Higher-Level Spell Slot. The initial damage increases by 1d10 for each spell slot level above 7.
* - (a hailstone)
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