Divine Reckoning
5th-level enchantment
Classes: ClericCasting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round
You invoke divine judgment and fix your gaze upon one creature within range that can see you and possesses a soul.
The target must make a Wisdom saving throw.
This spell has no effect on constructs, fiends, or undead, except vampires.
On a failed save, radiant manifestations of the creature’s victims surround it. The creature takes 6d10 radiant damage and is stunned until the end of your next turn.
On a success, it takes half damage and is not stunned.
If the creature has not knowingly caused significant suffering to another sentient being, it automatically succeeds and takes no damage.
Once you cast this spell, you cannot do so again until you finish a long rest.
At Higher Levels
For each slot level above 5th, damage increases by 1d10.
At 7th level or higher, a vampire that fails the save has disadvantage on its next saving throw before the end of its next turn.
Comments