Level
4th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You endow (heh) yourself with endurance and martial prowess fueled by blood, sweat, and tears. And magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain 25 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on all melee attack rolls.
- When you hit a target with a melee attack, that target takes an extra 2d8 force damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attack.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/3/2026 10:36:02 PM
|
5
|
1
|
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|
Coming Soon
|
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