Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning
You cast forth a splash of magically conductive liquid at a creature within range. The creature must make a Dexterity saving throw. On a failed save, the target is doused for one minute, or until dispelled. The first time each turn the affected target takes lightning damage, it takes an additional 2d6 lightning damage. If the creature is is hit by fire damage, the liquid evaporates and this effect is removes.
* - (A splash of salt water)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/3/2026 10:38:06 PM
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6
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1
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Coming Soon
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