Level
2nd
Casting Time
1 Action
Range/Area
50 ft.
(50 ft. )
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Creation
roll a d20 if a success read the success part but if a failure read the failure one it has to be a 10 or over to succeed
succeed
if you succeed that means the enemy will have their insides will ignite on fire and they have to roll a d20 whatever number the enemy gets is the number of time until they, have they blow up and this gives them time till they chuge a health potion when he explodes, he explodes and brown and little red liquid
Fail
everyone rolls 3 d20s and the person with the lowest gets there turn skipped unless they are a dragon born but you can't tell anyone until the spell is over and the caster has 3 try overs
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