You call forth a fey spirit in the shape of your friends. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Friend Statblock. When you cast the spell, if you cast it as a ritual, you can choose wich friend you summon, if you cast it as an action, roll on the table down below to determine wich friend you summon. The friend disappears when it drops to 0 hit points or when the spell ends. Only one firend can be active at a time, if you cast this spell again and you already have summoned a friend the old friend disappears and is replaced by the new friend, unless you cast this spell at a higher level as descibed below.
The friend is an ally to you and your companions. In combat, the friend shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge or Help action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a 6th spell slot you instead summon three friends. If you use a 9th level spell slot you summon all friends.
Roll 1D6 to determine wich friend is summoned (unless ritual cast)
1. Wilsun - Amethyst
2. Estrid - Pearl
3. Ser Winfried - Ruby
4. Ull - Emerald
5. Gillian - Onyx
6. Victor - Opal
* - (A small token of friendship, if ritual cast you require 50 gold worth of gem dust as listed in the friends list)
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