Level
4th
Casting Time
1 Action Ritual
Range/Area
120 ft. (5 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

Blazing Comets of fire and energy plummet to the ground at four different points you can see within range. Each creature in a 5-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes 1d6 Fire damage and 1d6 Force damage on a failed save or half as much damage on a successful one. A creature in the area of more than one Comet only makes one saving throw but still takes the combined damage from the multiple impacts.

Using a Higher-Level Spell Slot. Both Fire and Force damage increase by 1d6 for each odd spell slot level above 4, and and the Spell fires one additional comet for each even spell slot level above 4.

Level 5 - 2d6 Fire, 2d6 Force, 4 comets.
Level 6 - 2d6 Fire, 2d6 Force, 5 comets.
Level 7 - 3d6 Fire, 3d6 Force, 5 comets.
Level 8 - 3d6 Fire, 3d6 Force, 6 comets.
Level 9 - 4d6 Fire, 4d6 Force, 6 comets.

* - (a bead of red glass)

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2025 5:43:45 PM
2
1
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Coming Soon
11/21/2025 5:52:26 PM
3
1
--
Coming Soon
3/4/2026 3:03:15 PM
8
7
--
Coming Soon

Spell Tags: Damage Combat Void

Available For: Sorcerer Warlock Wizard

hygs

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