You magically propel hardened seeds toward a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 bludgeoning damage as two seeds strike it.
If the attack hits, you can immediately make additional ranged spell attacks against the same target, up to three additional attacks and no more than the number of seeds you have available beyond the initial two (to a maximum of five seeds total). Each additional hit deals 1d4 bludgeoning damage.
A seed is consumed for each successful hit. Seeds used for attacks that miss are not consumed and magically return to you.
Cantrip Upgrade. The damage of the first two seeds increases when you reach levels 5 (2d6), 11 (2d8), and 17 (2d10). The additional damage from the extra attacks remains 1d4.
* - (at least two seeds of any kind, up to five, which the spell consumes)
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