Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
You lash out with a mental shard of an alien thought from the deep. The target affected by this spell might have their nose bleed slightly, their shadow flickers, and the smell of saltwater fills the air for them.
A creature you can see must make an Intelligence saving throw.
While you maintain concentration, you may use a bonus action on subsequent turns to deal 1d8 psychic damage automatically to the target (no additional save).
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