Level
9th
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S, M *
Duration
Concentration 3 Rounds
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Force

READ BEFORE USING. This spell is considered a 10th level spell, and costs 2 LP to use. Additionally, this spell can only be taken by casters above 20th level, these rules are present in Ariadne's Book of Legends. 

You manifest a formidable pulse of transmutation in your hand, nourishing it before setting it loose before you. The pulse transforms everything in its path into a non-magical solid material of your choice, such as gold, glass, wood, stone or a gemstone. Creatures in the area can attempt a Constitution saving throw against the spell, taking 15d12 force damage instead of being killed instantly by the transformation on a successful save. Magic items that are of Legendary or greater rarity are not transformed by this spell.

When you cast this spell, you can release the pulse instantly, or hold it to increase its range, releasing it at the start of one of your subsequent turns by using a bonus action. The effects of this spell take place in a 15-foot cone in front of you if you release it as part of the action used to cast it. If you hold it for 1 round, the range becomes a 30-foot cone instead. If you hold it for 2 rounds, you can choose to make the range a 60-foot cone or a 120 foot line that is 5 feet wide. If you hold it for 3 rounds, you can choose to make the range a 90-foot cone or a 180 foot line that is 10 feet wide.

* - (a transmutation stone worth at least 5,000 GP)

Spell Tags: Creation Damage Combat

Available For: Bard Sorcerer Wizard

MRVRfaction

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