Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
Special
School
Conjuration
Attack/Save
None
Damage/Effect
You pry open a tiny, instantaneous portal to the Far Realm. A burst of chaotic energy flares around you. Roll a 1d3 and a 1d100, and consult the following table for results:
|
1d3 roll |
Result: |
|
1 |
Use the Wild Magic Surge table on page 98 in the Player’s Handbook |
|
2 |
Use the Wand of Wonder table on page 212 of the Dungeon Master’s Guide (as though targeting whatever the caster is looking at) |
|
3 |
Use the Tricks table on page 298 of the Dungeon Master’s Guide (the object is the closest inanimate object to the caster, as though it had been touched) |
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