Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

A protective mist of glass shards surrounds the target, manifesting as a spectral frost that covers you and your gear. The target gains 1d10 temporary hit points for the duration. If a creature hits the target with a melee attack while you have these hit points, the creature takes 1d10 piercing damage as shards of glass explode from the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, both the temporary hit points and the cold damage increase by 1d10 for each slot.

* - (A drop of blood sealed within a glass shard)

Available For: Wizard

ZeebM

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