Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)

You summon a suit of spectral armor and a storm of conjured weapons that orbit and obey your will.

Armor of the Absolute. You gain an AC equal to 10 + your proficiency bonus + your Intelligence modifier. You also gain temporary hit points equal to your Intelligence modifier × your proficiency bonus. You have resistance to all damage for the duration.

Summoned Armaments. You conjure 8 spectral greatswords, 4 spectral spears, 6 spectral shields, and a number of spectral needles equal to your Intelligence modifier plus your proficiency bonus times your character level. Each weapon and shield has AC and hit points equal to the AC and temporary hit points granted by this spell. If a weapon, shield, or needle is destroyed, it reforms at the start of your next turn.

All summoned weapons use your Intelligence modifier + your proficiency bonus for attack rolls. They add your Intelligence modifier to damage and deal their normal damage type, Force, or Psychic (your choice for each attack). Allies within 30 feet may wield these weapons if you allow it.

Needle Barrage. As an Attack action, you may launch a number of needles equal to your Intelligence modifier + your proficiency bonus. Each needle deals Force or Psychic damage equal to your Intelligence modifier. Needles automatically hit unless the target has total cover.

Shields of the Absolute. Each of the six spectral shields can impose disadvantage on one attack made within 10 feet of you each round. A shield can also grant a creature within 10 feet a +2 bonus to AC until the start of your next turn.

Concentration Augmentation. This spell does not require concentration, but you may choose to concentrate on it. While concentrating, the armaments draw upon your full mental and spiritual discipline.

While concentrating:

Add your Constitution modifier and your Wisdom modifier to your Intelligence modifier for all calculations in this spell, including attack rolls, damage, weapon durability, needle count, and temporary hit point values.

All allies within 60 feet gain temporary hit points equal to this enhanced modifier.

Rho Aias — The Seventh Shield.While concentrating, you may command your six spectral shields to interlock and manifest a seventh, greater shield. This seventh shield has hit points equal to seven times the durability of a single shield created by this spell.

The seventh shield creates a protective barrier that grants full cover to all creatures behind it in a cone between 15 feet and 60 feet extending from behind the shield’s position. The shield remains until its hit points are depleted or you end your concentration. Once shattered, the seventh shield cannot be reformed again during the same casting of this spell.

 

Spell Tags: Summoning Buff Utility Combat

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Cleric Sorcerer Wizard

Aaerow

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