You glimpse the cosmic loom where the threads of mortal fate are woven. By touching one strand, you may sever it, twist it, or fortify it. When you cast this spell, choose one of the following effects.
Sever the Thread
You attempt to cut the thread of a creature’s life.
Choose one creature you can see within range. If the creature has 75 hit points or fewer, it dies instantly.
If the creature has more than 75 hit points, it instead takes 10d6 necrotic damage.
Creatures immune to necrotic damage are immune to this effect.
Alter the Cord
You twist a creature’s thread of fate.
Choose one creature within range. For 1 minute, choose one of the following effects:
-
Fortune: The creature has advantage on attack rolls, saving throws, or ability checks (your choice).
-
Misfortune: The creature has disadvantage on attack rolls, saving throws, or ability checks (your choice).
This effect requires Concentration, up to 1 minute.
Golden Thread of Fate
You reinforce a creature’s thread with divine destiny.
Choose one willing creature within range. For the next 24 hours, that creature gains immunity to one damage type of your choice.
Once the creature benefits from this effect, it cannot benefit from Golden Thread of Fate again until it finishes a long rest.
Special Requirement: You must be a chosen champion or servant of a deity of death, fate, or the passage of souls (such as the Raven Queen). At the DM’s discretion, other characters cannot learn this spell.
* - (a silver spindle threaded with hair from a dying creature, worth at least 1,000 gp)
Comments